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02949nam a2200313 a 4500 |
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AR-BeUNQ |
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20230310141638.0 |
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cr bnu|||auuau |
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210414s2020 flua o 001 0 eng d |
999 |
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|c 32880
|d 116680
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020 |
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|a 9781138632058
|q (paperback)
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|a 9781138632097
|q (hardback)
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040 |
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|a AR-BeUNQ
|b spa
|c AR-BeUNQ
|e aacr
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100 |
1 |
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|a Schell, Jesse.
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1 |
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|a The art of game design
|h [recurso electrónico] :
|b a book of lenses /
|c Jesse Schell.
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250 |
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|a 3rd ed.
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256 |
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|a Datos electrónicos
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260 |
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|a Boca Raton, Florida :
|b CRC,
|c c2020.
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300 |
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|a recurso electrónico (xlii, 610 p. : il.)
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504 |
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|a Incluye referencias bibliográficas (p. 595-600) e índice (p. 601-610).
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|a 1. In the beginning, there is the designer -- 2. The designer creates an experience -- 3. The experience takes place in a venue -- 4. The experience rises out of a game -- 5. The game consists of elements -- 6. The elements support a theme -- 7. The game begins with an idea -- 8. The game improves through iteration -- 9. The game is made for a player -- 10. The experience is in the player’s mind -- 11. The player’s mind is driven by the player’s motivation -- 12. Some elements are game mechanics -- 13. Game mechanics must be in balance -- 14. Game mechanics support puzzles -- 15. Players play games through an interface -- 16. experiences can be judged by their interest curves -- 17. One kind of experience is the story -- 18. Story and game structures can be artfully merged with indirect control -- 19. Stories and games take place in worlds -- 20. Worlds contain characters -- 21. Worlds contain spaces -- 22. Some interfaces create a feeling of presence -- 23. The look and feel of a world is defined by its aesthetics -- 24. Some games are played with other players -- 25. Other players sometimes form communities -- 26. The designer usually works with a team -- 27. The team sometimes communicates through documents -- 28. Good games are created through playtesting -- 29. The team builds a game with technology -- 30. Your game will probably have a client -- 31. The designer gives the client a pitch -- 32. The designer and client want the game to make a profit -- 33. Games transform their players -- 34. Designers have certain responsibilities -- 35. Each designer has a purpose.
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|a Para acceder al texto completo, ingrese al Servicio de descubrimiento de EBSCOhost desde la red de la UNQ. Seleccione EBSCOhost Research Databases y busque el título deseado.
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594 |
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|a LICENCIATURA EN INFORMATICA
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595 |
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|a LUDIFICACION
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650 |
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|a Diseño
|2 toit
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653 |
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|a Juegos educativos
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655 |
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4 |
|a Libros electrónicos
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856 |
4 |
0 |
|u https://search.ebscohost.com/
|z Para acceder al texto completo, ingrese aquí al Servicio de descubrimiento de EBSCOhost desde la red de la UNQ. Seleccione EBSCOhost Research Databases y busque el título deseado.
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942 |
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|c MAES
|n 0
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