The art of game design a book of lenses /

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Main Author: Schell, Jesse.
Format: eBook
Language:English
Published: Boca Raton, Florida : CRC, c2020.
Edition:3rd ed.
Subjects:
Online Access:Para acceder al texto completo, ingrese aquí al Servicio de descubrimiento de EBSCOhost desde la red de la UNQ. Seleccione EBSCOhost Research Databases y busque el título deseado.
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020 |a 9781138632058  |q (paperback) 
020 |a 9781138632097  |q (hardback) 
040 |a AR-BeUNQ  |b spa  |c AR-BeUNQ  |e aacr 
100 1 |a Schell, Jesse. 
245 1 4 |a The art of game design   |h [recurso electrónico] :   |b a book of lenses /   |c Jesse Schell. 
250 |a 3rd ed. 
256 |a Datos electrónicos 
260 |a Boca Raton, Florida :  |b CRC,  |c c2020. 
300 |a recurso electrónico (xlii, 610 p. : il.) 
504 |a Incluye referencias bibliográficas (p. 595-600) e índice (p. 601-610). 
505 0 |a 1. In the beginning, there is the designer -- 2. The designer creates an experience -- 3. The experience takes place in a venue -- 4. The experience rises out of a game -- 5. The game consists of elements -- 6. The elements support a theme -- 7. The game begins with an idea -- 8. The game improves through iteration -- 9. The game is made for a player -- 10. The experience is in the player’s mind -- 11. The player’s mind is driven by the player’s motivation -- 12. Some elements are game mechanics -- 13. Game mechanics must be in balance -- 14. Game mechanics support puzzles -- 15. Players play games through an interface -- 16. experiences can be judged by their interest curves -- 17. One kind of experience is the story -- 18. Story and game structures can be artfully merged with indirect control -- 19. Stories and games take place in worlds -- 20. Worlds contain characters -- 21. Worlds contain spaces -- 22. Some interfaces create a feeling of presence -- 23. The look and feel of a world is defined by its aesthetics -- 24. Some games are played with other players -- 25. Other players sometimes form communities -- 26. The designer usually works with a team -- 27. The team sometimes communicates through documents -- 28. Good games are created through playtesting -- 29. The team builds a game with technology -- 30. Your game will probably have a client -- 31. The designer gives the client a pitch -- 32. The designer and client want the game to make a profit -- 33. Games transform their players -- 34. Designers have certain responsibilities -- 35. Each designer has a purpose. 
506 |a Para acceder al texto completo, ingrese al Servicio de descubrimiento de EBSCOhost desde la red de la UNQ. Seleccione EBSCOhost Research Databases y busque el título deseado. 
594 |a LICENCIATURA EN INFORMATICA 
595 |a LUDIFICACION 
650 7 |a Diseño  |2 toit 
653 |a Juegos educativos 
655 4 |a Libros electrónicos 
856 4 0 |u https://search.ebscohost.com/  |z Para acceder al texto completo, ingrese aquí al Servicio de descubrimiento de EBSCOhost desde la red de la UNQ. Seleccione EBSCOhost Research Databases y busque el título deseado. 
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