The art of game design a book of lenses /
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Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Boca Raton, Florida :
CRC,
c2020.
|
Edition: | 3rd ed. |
Subjects: | |
Online Access: | Para acceder al texto completo, ingrese aquí al Servicio de descubrimiento de EBSCOhost desde la red de la UNQ. Seleccione EBSCOhost Research Databases y busque el título deseado. |
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003 | AR-BeUNQ | ||
005 | 20230310141638.0 | ||
007 | cr bnu|||auuau | ||
008 | 210414s2020 flua o 001 0 eng d | ||
999 | |c 32880 |d 116680 | ||
020 | |a 9781138632058 |q (paperback) | ||
020 | |a 9781138632097 |q (hardback) | ||
040 | |a AR-BeUNQ |b spa |c AR-BeUNQ |e aacr | ||
100 | 1 | |a Schell, Jesse. | |
245 | 1 | 4 | |a The art of game design |h [recurso electrónico] : |b a book of lenses / |c Jesse Schell. |
250 | |a 3rd ed. | ||
256 | |a Datos electrónicos | ||
260 | |a Boca Raton, Florida : |b CRC, |c c2020. | ||
300 | |a recurso electrónico (xlii, 610 p. : il.) | ||
504 | |a Incluye referencias bibliográficas (p. 595-600) e índice (p. 601-610). | ||
505 | 0 | |a 1. In the beginning, there is the designer -- 2. The designer creates an experience -- 3. The experience takes place in a venue -- 4. The experience rises out of a game -- 5. The game consists of elements -- 6. The elements support a theme -- 7. The game begins with an idea -- 8. The game improves through iteration -- 9. The game is made for a player -- 10. The experience is in the player’s mind -- 11. The player’s mind is driven by the player’s motivation -- 12. Some elements are game mechanics -- 13. Game mechanics must be in balance -- 14. Game mechanics support puzzles -- 15. Players play games through an interface -- 16. experiences can be judged by their interest curves -- 17. One kind of experience is the story -- 18. Story and game structures can be artfully merged with indirect control -- 19. Stories and games take place in worlds -- 20. Worlds contain characters -- 21. Worlds contain spaces -- 22. Some interfaces create a feeling of presence -- 23. The look and feel of a world is defined by its aesthetics -- 24. Some games are played with other players -- 25. Other players sometimes form communities -- 26. The designer usually works with a team -- 27. The team sometimes communicates through documents -- 28. Good games are created through playtesting -- 29. The team builds a game with technology -- 30. Your game will probably have a client -- 31. The designer gives the client a pitch -- 32. The designer and client want the game to make a profit -- 33. Games transform their players -- 34. Designers have certain responsibilities -- 35. Each designer has a purpose. | |
506 | |a Para acceder al texto completo, ingrese al Servicio de descubrimiento de EBSCOhost desde la red de la UNQ. Seleccione EBSCOhost Research Databases y busque el título deseado. | ||
594 | |a LICENCIATURA EN INFORMATICA | ||
595 | |a LUDIFICACION | ||
650 | 7 | |a Diseño |2 toit | |
653 | |a Juegos educativos | ||
655 | 4 | |a Libros electrónicos | |
856 | 4 | 0 | |u https://search.ebscohost.com/ |z Para acceder al texto completo, ingrese aquí al Servicio de descubrimiento de EBSCOhost desde la red de la UNQ. Seleccione EBSCOhost Research Databases y busque el título deseado. |
942 | |c MAES |n 0 |