The art of game design a book of lenses /

Saved in:
Main Author: Schell, Jesse.
Format: eBook
Language:English
Published: Boca Raton, Florida : CRC, c2020.
Edition:3rd ed.
Subjects:
Online Access:Para acceder al texto completo, ingrese aquí al Servicio de descubrimiento de EBSCOhost desde la red de la UNQ. Seleccione EBSCOhost Research Databases y busque el título deseado.
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • 1. In the beginning, there is the designer
  • 2. The designer creates an experience
  • 3. The experience takes place in a venue
  • 4. The experience rises out of a game
  • 5. The game consists of elements
  • 6. The elements support a theme
  • 7. The game begins with an idea
  • 8. The game improves through iteration
  • 9. The game is made for a player
  • 10. The experience is in the player’s mind
  • 11. The player’s mind is driven by the player’s motivation
  • 12. Some elements are game mechanics
  • 13. Game mechanics must be in balance
  • 14. Game mechanics support puzzles
  • 15. Players play games through an interface
  • 16. experiences can be judged by their interest curves
  • 17. One kind of experience is the story
  • 18. Story and game structures can be artfully merged with indirect control
  • 19. Stories and games take place in worlds
  • 20. Worlds contain characters
  • 21. Worlds contain spaces
  • 22. Some interfaces create a feeling of presence
  • 23. The look and feel of a world is defined by its aesthetics
  • 24. Some games are played with other players
  • 25. Other players sometimes form communities
  • 26. The designer usually works with a team
  • 27. The team sometimes communicates through documents
  • 28. Good games are created through playtesting
  • 29. The team builds a game with technology
  • 30. Your game will probably have a client
  • 31. The designer gives the client a pitch
  • 32. The designer and client want the game to make a profit
  • 33. Games transform their players
  • 34. Designers have certain responsibilities
  • 35. Each designer has a purpose.